![]() ![]() Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Lore (Nature) +10, Perception +1, Persuasion +1, Use Magic Device +1įeats: Preserve Organs x2, Awakened Intellect (Bombs: 52/day)Ī note on gear: Bokken is going to be your best friend. Heal, Transformation, True Seeing, but the Grenadier has the unique ability to cast Dragonkind on other people and populate your group with dragons. Personally, by this point I had well into the +30's and stuck with the Extra Bombs. It's never a bad idea to pump your Perception a bit higher too. Notes: If you're still concerned about your Persuasion check heading into the end game, take Persuasive. Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +6 Notes: It pains me to not take Extra Bombs, but you need that Persuasion check nice and high in later levels, and by around level 10 these feats pay off immediately. The Grenadier's big weakness is running out of bombs, not their potency. Rarely are you going to find, especially by this point that your 7d6+10 (assuming Targeted Bombs) is not killing something fast enough. ![]() ![]() Notes: I'm a strong believer in Extra Bombs over Rapid Shot. Adjust your builds accordingly to your requirements and desires. And EVERYONE can always use Cure Serious Wounds. Communal Delay Poison is something that every group needs to trivialize specific encounters. Thorn Body is a great spell to buff your tank with. If you don't have anyone with Haste, you need it on at least him. Notes: Spell selection is difficult here. Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +1 It's good to have a non-elemental attack that nothing is strong against to default to. Notes: There's too much in this game immune to either Fire or Acid. Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1, Use Magic Device +2 Use these to lock down groups for easy clean-up, then sweep in with regular bombs when you're ready to kill. If you don't know, Nauseated creatures can't attack, cast spells, or do much of anything. No, Choking Bomb is the real steal this level. So those times you're facing Trolls, just toss an Acid Flask on your bombs and let them finish it. With Alchemical Weapon you can pre-apply Acid to your bombs. I usually recommend against taking Acid Bomb. Why not Point-Blank Shot? You get Precise Bombs for free, and the +1 attack/damage just isn't worth the feat.įor right now, your Dexterity Mutagen should be your default. Why 14 Charisma over say Wisdom when there are two skills for it? There are just too many big XP checks for Persuasion, and the Grenadier has too many free feats to burn to not make a run at them. He also gets bonuses to Arcana and Perception, two of the class skills for Grenadier. Notes: You want an Elf because his attribute bonuses, Dexterity and Intelligence feed into exactly what the Grenadier needs. Spells: (1) Bomber's Eye, Cure Light Wounds, Enlarge Person, Shield, Reduce Person, Targeted Bomb Admixture, True Strike Skills: Trickery +1, Knowledge (Arcana) +1, Knowledge (World) +1, Perception +1, Persuasion +1 I'd far rather have more bombs per day and focus on buffing his skills as a support character. The only thing I differ from most of my contemporaries on with my Grenadier build is that I feel like his ranged touch attack is more than enough without burning Point Blank Shot and Weapon Focus feats. They don't really benefit from any kind of multiclassing, and most abilities and feats are going to be the same ones that everyone comes to the same conclusion of. It's like Octavia, you're either going the obvious route down Arcane Trickster, or you're taking a weaker path just for the sake of being different. Build Notes: I've always had a bit of a problem with Grenadiers and that's that there's not a lot of deviation in their builds.
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