It didn’t take long for me to start intuitively reacting to the controller’s vibrations and using those to guide my driving: braking a little earlier because of slippery conditions, letting the extra drift of a gravel road help carry me around a corner, and so on. WRC 9 isn’t unique among PS5 in this regard, but it’s the most practical application of haptic feedback I’ve encountered to date. Driving on a section littered with little rocks and whatnot feels different to driving on a section that’s been freshly swept. Driving on a wet surface feels different to driving on a dry version of the same road. I know next to nothing about rallying, but I know more than I did a few weeks ago, and I owe most of my (moderate) success in WRC 9 to how well it uses the PlayStation 5 controller’s feedback mechanisms.ĭriving surfaces and driving conditions all have their own haptic feedback signatures-driving on snow feels different to driving on gravel, which feels different to driving on tarmac, which feels different to driving to driving on dirt. I say this in part to set expectations-there are plenty of other reviews out there that’ll give you detailed analysis of how well WRC 9 captures the minutiae of the sport, but this won’t be one of them-but also because I think it underscores one of the things I find most impressive about this game. I should start this WRC 9 FIA World Rally Championship review with a disclaimer: I know next to nothing about the World Rally Championship or rallying in general, and when it comes to racing games, I lean heavily towards the Mario Karts and Burnouts of this world.
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